Three Pokemon Titles That Didn't Get the Adoration They Warranted
In the wake of a taste of world peace thanks to Pokemon Go, there's no question that the monster collecting series is about as mainstream video games around. Pikachu is just as identifiable as Mickey Mouse, if not more so. The continued excitement around trading card values guarantees almost daily Pokémon headlines. You'd be difficult to find a pocket monster game that didn't sell at least a couple million copies. Remarkably, unofficial Pokémon games go viral annually.
However in spite of that pervasiveness and popularity, there are still Pokémon games that are totally overlooked. These represent titles that failed to receive their proper due, or were buried under the hype of the core series. They're Pokémon games stuck on doomed platforms or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have blossomed if they had received follow-ups or modern remakes. Considering these factors, we won't be offering just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?
Pokémon Ranch: The Relaxed Precursor
Too many Pokémon games focus on the battling element of the series, and not nearly enough of them highlight the ordinary aspects that would come with owning a companion. Sure, there are small features like these in recent entries—you can play with your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to hold monsters from various titles. Critical reception from its launch said Ranch was a bad if not outright hideous game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
True to its title, the game is set on a farm where your Mii avatars—get this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.
Ranch was released well before Stardew Valley sparked the lasting craze of comfort gaming. It was before the rise of passive games, and the video playthrough normalization of watching games you aren't actively controlling. Most people never realized that Ranch's concept to watch your critters as much as you play with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so remarkable, a live stream dedicated to broadcasting the game continuously. The individual who runs the channel states that, after almost twenty years of experiencing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Tactical Board Game Lost
Did you know that Pokémon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.
These questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique game board made for a great tactical experience for the handful of players who played Duel, but that playing field is also a intimidating visual mess.
Pokémon: Magikarp Jump: The Silly Gem
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.
With numerous mainline entries and derivative titles, chances are that I didn't mention that particular Pokémon game you totally love but contend that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly despite argu